Wednesday, July 27, 2011

z_brush sea creature work flow

Creating body for my sea creature and adding previously made head.
1. Creating body via z_sphere
2. exporting mesh of both head and z-sphere body into MAYA
3. Did some mesh clean up, re-do topology and adding more faces in MAYA
4. import back to z_brush for detail ups.

I did not do any UV unwraps since it is not needed in the class, but I plan on doing it in future for portfolio use.

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